![]() Moreover, there is a big question when it comes to “AA defense ships” and “AA defense sets”: if there are not enough aircraft carriers and its playerbase isn’t stable, why spend your modernizations, skill points and consumables on AA defense. In other words, the gameplay is “cut off” from a main battle and fixed on micromanagement. The main gameplay doesn’t look attractive to most of the players because its main feature is managing several squadrons with a top down, ‘bird’s eye’ view. Moreover, confrontation between an aircraft carrier and its target comes down to “AA Defense Fire” activation and attempts to maneuver which are easy to counter using several squadrons.Ĭounterintuitive difference between automatic and manual attack which work very differently, and doesn’t imply any smooth skill growth suggesting a very “high bar” instead. ![]() Shooting down several planes has almost no impact on a game. Possibility of dealing critical damage to almost any target in a short period of time, especially on high levels Ĭombination of aircraft carriers’ features and AA defense working mechanics resulted in a situation where it’s impossible to shoot airplanes down (for example, average destroyer chased by a squadron) or quite the opposite case where planes can be destroyed immediately (Des Moines with full AA defense set). Possibility of scouting using several squadrons interfering with destroyers, detecting the enemy team and actually blocking initiatives and unexpected maneuvers. ![]() Nevertheless, there was an excessive impact on a battle because of the several reasons: ![]()
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